Once Level Two Veigar hits the board, it’s the end of the game. Plenty of Darkness spells and removal spells. We keep him alive by constantly denying our opponents a board. The goal is to get Grand Overseer Veigar and keep him alive. Since every turn Veigar is out it gains +1 spell damage, it’s more terrifying. Attack with Senna, get a Darkness, cast it. If you can make it cost 0 mana, suddenly, we’re on a roll. A ¾ for 4, makes all Darkness spells everywhere cost 1 less. We’re hoping to cast at least one Stilted Robemaker, but ideally all three. Now your damage and kill spells are Fast and cost 1 less. Level Two Senna still has Quick Attack and is now a 5/5. Do it on your opponent’s turn, and just deflate an aggressive move. It deals 3 damage to each enemy summoned this round. With Senna in play, you can just keep using Darkness spells.Īnother way to do this is to cast The Box. You could in theory defeat three+ enemies in one go! Withering Wail hits all enemies for 1 damage, so it could be enough. Once you’ve slain 3 enemy units with spells (or an allied Lucian dies) she levels up. You just have to deal damage with it, doesn’t matter to whom. You declare an attack with her, pop some spell mana and blast someone with Darkness. That means you can cast it before, during, and after combat. The great part about Senna (on top of the other stuff), is that our Darkness now casts at Fast Speed. When you’ve done 12+ damage with Darkness spells, you can level up Veigar. Make sure you get a fresh one if you need to remove an enemy threat. So you should cast a Darkness before you play her. Senna, on top of that, summons a Darkness into your hand and when she’s attacking. Normally it’s a Slow Spell that does 2 damage. Each Round Start, you grant your Darkness everywhere +1 Damage. When you summon Veigar, he creates a Darkness in hand if you don’t have one. So let’s talk about how this deck really goes. These cards are great ways to be aggressive in the early game if you have a spell that can slay someone. A 3/3 Fearsome for 3, the first time you slay a unit with a spell, they gain +2/+1. His level-up isn’t too bad with all of this in mind.īuhru Sentinel is the next “slay something and get buffed” card. So we can get Darkness casts until we get Veigar online. We also have a few creatures that create a Darkness spell if we don’t already have it. So why bring Senna along? She makes our Slow spells become Fast, and she also creates Darkness spells, if we don’t have any in hand. We do have a follower that can reduce the cost of all of our Darkness spells, so we can drop it to about 0 Mana. That way we can cast these frequently and keep control of the game. So what about that 3 mana? We need to make it cost less, if possible. So if you wait out 15-20 turns (if you need to), you can potentially one-shot the other player’s Nexus. That sounds mediocre, right? Well, when you have Level Two Veigar ( Grand Overseer Veigar), your Darkness can target anything! On top of that, for as long as you have Veigar in play, Darkness, no matter where it is, grants 1 extra damage. Darkness is a 3-cost Slow Spell and deals 2 to an enemy. This might be the most interesting expansion to me personally.ĭarkness! Darkness is Everywhere! (Veigar/Senna Control Deck)ĭarkness is a very interesting card. Every card you draw is going to be a game of Russian Roulette. I have a feeling that Teemo/Caitlyn is going to be absolutely maddening. Veigar Senna, Fizz Nami, Lucian Poppy, Caitlyn Teemo are just some examples. There are champion combos that I think are naturally going to come out of this and be powerful. I think she’ll fit nicely in with Veigar. Perhaps one of the most interesting things to me was seeing a regular follower now being a champion – Senna! So of course we’re gonna look at a Senna deck. If you missed out on the card reveals, we’ve got you covered here. It’s uncertain if these are going to dominate the meta, but that’s something I want to return to in a couple of weeks. From new mechanics, new champions, and new deck archetypes, it’s a great time for Legends of Runeterra. We’ve got nine new champions and I want to cover as many of them as possible. There are new meta ideas that I want to primarily explore in this blog. Legends of Runeterra Beyond the Bandlewood is here, and that means it’s time to look at new decks! The advent of Multi-Region cards means there are so many more ways to figure out a powerful combo. By Jason Parker in Legends of Runeterra | Aug, 27th 2021
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |