![]() ![]() ![]() I hope to be able to install the game by tonight (I'm still a little busy. Maybe this could be another track for a possible fix. I'm currently looking at another weird aspect: the game logs show an attempt to use A8R8G8B8 backbuffer with X8R8G8B8 video mode (in short, they both use a 32bit color mode, but the backbuffer format should support alpha blending). The lasr DD_OK is simply a forced positive return code, but this is not enough to fix the internal problem of D3D9. You can see that DxWnd made all possible attempt to make D3D9 "swallow" the game requests by sending more and more generic flags, but D3D9 keeps telling that the device isn't "avaliable" (D3DERR_NOTAVAILABLE). panel.ĬheckDeviceType ( 9 ) : d3d = 0x94959e0 adapter = 0 devtype = 0x1 ( HAL ) adapterformat =- 875104388 ( Unknown ) backbufferformat = 21 ( A8R8G8B8 ) windowed = 0 CheckDeviceType : res = 0x8876086a ( D3DERR_NOTAVAILABLE ) - RETRY CheckDeviceType : res = 0x8876086a ( D3DERR_NOTAVAILABLE ) - RETRY CheckDeviceType : res = 0x8876086c ( D3DERR_INVALIDCALL ) - RETRY CheckDeviceType : res = 0 ( DD_OK ) this new dll is identified by a v2.05.16.sw2 string on the Help -> About. I'm not 100% sure, but at the moment I have no better ideas. SO, I still can't understand why this is happening in your situation (and only on one of your computers) but my hope is that forcing a D3D_OK positive result the program may go on. So, I think the best I can do today is send you a new dxwnd.dll file that makes all possible efforts to return a positive result, even with a lie if necessary! In effect, the last log of yours is telling two more weird things:ġ) the first CheckDeviceType call receives a bugged value and returns an error code, and this time it's not DxWnd's coding fault because the second call is ok!Ģ) the second CheckDeviceType call is performed within the CreateDevice method (that is sure because its log line is between the first and last log line for CreateDevice operation). I'm here on vacation, May 1st holiday, with all stuff on my portable pc but not the game itself (and, of course, without a 120Hz video card). since this way we should force the game to validate a windowed screen mode, maybe the trick of clearing the D3DCREATE_PUREDEVICE mode could work now. If it doesn't work, please, send some logs again. Then try the game and cross your fingers. If ok, the DxWnd -> Help -> About command should show a v2.05.16.sw release version now. ![]() So, please do the following: download and unpack the new dxwnd.dll over the current v2.05.15 release. The attached release should fix this problem as well (I can't tell for sure since I can't replicate your situation here), it's not granted but worth a try. This is a genuine error, does not depend on the bugged log message but I think rather on the fact that we're trying to validate a fullscreen video mode while we're just trying to go windowed. It's fixed in the attached release.Ģ) the CheckDeviceType method fails. We face two problems here:ġ) the DxWnd log message is bugged - my fault and apologies, I wrote bad code there and the message is meaningless. Ok, now the situation is a little more clear. Otherwise, you could capture a dxwnd log file (see the tutorial in "Help -> View help -> Taking logs") and post it here. You could try to run "dxdiag" (you can do it also from the command prompt typing the command name) and check if direct3d hw acceleration is enabled or if the tool reports any sort of problems. I suspect your pc may miss the D3D9 interface that is required by this game and is currently considered quite a bit "legacy" by MS. The game is recent enough to run with no problems with the Steam release. Once the game works, then you could adjust all parameters according to your requirements.īut I doubt this will work: the fact that the game gives an error both with and without DxWnd makes me think that there must be some problem. ![]() Once done this, you will also have to update the "Path" field (using the Update command) that points to the file location in my pc. choice, then when the file selection dialog appears pick the "LEGO Star Wars - The Complete Saga.dxw" file that you can find in the DxWnd "exports" folder. The suggested procedure is to use the "Import" command: in the DxWnd menu on the upper part of the window select the File -> Import. ![]()
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